The UX design program at Kingsborough College is a comprehensive and immersive curriculum that prepares students for a career in user experience design. With a focus on practical skills and industry-relevant knowledge, students gain hands-on experience in conducting user research, creating wireframes and prototypes, and implementing design principles. Through a combination of theoretical instruction and project-based learning, students develop a strong foundation in UX design and graduate with the skills necessary to thrive in the field.
Human Centered Design (HCD), also known as Art 25, prioritizes user research to understand their needs and pain points. Through collaborative team strategies, professionals from diverse backgrounds work together to develop user-centric solutions. HCD aims to create intuitive, inclusive, and tailored products, services, and experiences that enhance user satisfaction.
Understanding how to judge the quality of these projects: These projects attempt to solve a problem by using tools for research. The prototypes presented are derived from interviews, observation, and data analysis. You can critique these works based on the quality of the idea and the novelty of the implementation.
UX Visual Design, also referred to as Art 26, is a discipline that focuses on the process of creating visually compelling interfaces. It encompasses the principles of user experience (UX) design and applies them specifically to the visual aspects of a product or interface. Through this process, designers strategically craft elements such as color palettes, typography, layouts, and graphics to create visually appealing and user-friendly experiences. By combining aesthetics with usability, UX Visual Design aims to engage users and enhance their overall satisfaction with the interface.
Understanding how to judge the quality of these projects: For this class, students were tasked with redesigning an app or website (or in the case of Omar’s app an original idea). You can judge these projects based around the ideation to execution of the finished designs (Spring projects are still nearing completion). The design prototypes in this class are meant to be given to developers to actually build a working web site or app.
- Kevin Hutchinson, Fall 2022, High Fidelity Manorview Stafford case study
- Ahmer Ali, High Fidelity Metropolitan Museum App Events flow
- Abboshon Asmalov, Spring 2023, Low fidelity Shell website redesign
- Miranda Norris, Spring 2023, Low Fidelity redesign of Cloud9Walkers website
- Omar Charles-Pierre, Spring 2023, Low Fidelity app flow
Coding for Designers (Art 27) equips designers with coding skills to bridge the gap between UX theory and practical implementation. By learning to code, designers can create interactive prototypes, collaborate effectively with developers, and refine their designs in real-time. This hands-on experience enhances their technical proficiency and fosters a holistic understanding of design and development processes.
Understanding how to judge the quality of these projects: In this class, design students attempt to understand and plan code implementation. The code focus is around front end and content management systems. You can look at the quality of the finished products understanding the underlying work was done by non-coding professionals.
- Haoyin Liang, html/css from the Free Code Camp lesson
- Ahmer Ali, etch a sketch game, Built from a YouTube tutorial
The text on this page was generated using ChatGPT.